So I thought all I would need to do is import a new sprite for each of the 41 sprite images in the file to say replace a baseball bat with a guitar or something of that nature. So I need to change the 41 individual sprite images (they don't seem to use sprite sheets) so that the weapon is shaped correctly. Asset Bundle Extractor (UABE) is a tool that allows editing asset bundles and. Using this tool I can change the textures no problem and they appear in game, but the shape is wrong due to the sprite. (Not affiliated with Unity Technologies). Each weapon has 41 individual sprites and 41 individual textures for those sprites that allow the weapons to appear on screen and be used by the wrestler. In the resources.assets file, there are sprites and textures for the weapons in game. I am trying to mod Fire Pro Wrestling World. It is a general-purpose render pipeline that has limited options for customization. Asset Bundle Extractor, lets me export a 'raw' file, which is a file with no extension, and it lets me export a dump which is a TXT file. I understand modifying the TXT, but where do I place the sprite? I thought I needed to import it into the resources.assets file I am modding. Mesh Tools Bundle - Extract, Double-Sided, Material Painter 1 / 13 OverviewPackage ContentReleasesReviewsPublisher infoAsset Quality Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline.
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